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Creating and Exporting LUTs Within Premiere Pro (Windows)

Background

CineForm RAW editing workflow for Premiere Pro
CineForm RAW editing workflow for Final Cut Pro
Global controls for embedded CineForm RAW active metadata for playback/rendering using SetActiveMetadata 
CineForm RAW technology primer

(The features described below are in CineForm Build 161 and later....)

3D LUTs (color Look Up Tables), organized as a 64x64x64 matrix, are supported as "active metadata" embedded in CineForm RAW files (and soon CineForm 444 files).  The format of the 3D LUTs obeys the .LOOK structure defined by Iridas.  If material is shot using an SI-2K camera, 3D LUTs can be embedded inside CineForm RAW files at record time.  Such metadata can be modified in post - for instance, it can be turned ON or OFF for display or render purposes, or it can be replaced by a different LUT.  If using a different RAW camera such as Red, Dalsa, or Vision Research, LUTs can be created and applied in post.

So the question arises - how do you create new LUTs?  LUTs can be created in Iridas Speedgrade OnSet and Speedgrade DI.  But in this Tech Note we also describe how you can create new LUTs by exporting single (or stacked) color correction effects applied to clips on the Adobe Premiere Pro (Windows) timeline when using Prospect 2K/4K.  New LUTs created can be stored and later applied to new clips. 

CineForm's use of 3D LUTs is both cross-applications and cross-platform compatible.  Considering cross-applications, a LUT created and applied to a clip inside Premiere Pro becomes associated with that clip in other applications too.  If you exit Premiere Pro and double click on the clip, it will play with the associated LUT in Windows Media Player (for instance).  If you move the clip and the associated LUT to MacOS, it will import into Final Cut Pro or play in QT Player with the the proper color association.

Below we discuss how to create new LUTs by exporting color correction effects applied to CineForm RAW clips on the Adobe Premiere Pro (Windows) timeline.


Step 1 - Create a New Project

Create a new project in Adobe Premiere using the Prospect 2K or Prospect 4K project preset that matches the resolution and frame rate of your source footage.

Step 2 - Enable CineForm RAW Global Controls
Import your source footage and compile it on the timeline. Go to the CineForm Playback Settings menu and click on the ‘Global Controls’ button. Inside the CineForm RAW Global controls menu enable all of the processing selectors as shown below

 

Click OK to return to the CineForm RAW File Metadata menu.


A Note About White Balance: If your source camera was the SI-2K, you may have set White Balance in the camera at record time. If so the White Balance settings should appear as below, with some parameters different than 1.000.  If you did not set white balance, or if you used another Raw camera your white balance settings are likely set at 1.000 for all three parameters. 

If you want to adjust white balance from within the timeline or preview windows in Premiere Pro, simply click on the "Pick" button shown in the File Metadata panel and click the preferred region of the screen as your white reference.  The Gain parameters shown below will automatically adjust.  Of course you can modify the Temp and Tint controls for fine tuning.

To demonstrate the non-destructive nature of adjusting white balance, if you deselect the White Balance control below, the original (non-white balance) image will reappear.

Click SAVE to return to the CineForm Playback Settings Menu.

Step 3 - Enable the Bit Depth Indicator
In the CineForm Playback Settings, enable the option that says ‘Display filter stack’s bit-depth (8, 16 or 32)'.  By selecting this option, you will now see a small bit-depth indicator in the lower left hand corner of your Program Monitor (next diagram down).

This option is important when generating LUT files with Prospect 2K/4K. During the LUT creation process you’ll be applying effects and filters to your clips. Some of Premiere’s native effects are NOT 32-bit. If you apply an 8-bit effect, the bit-depth indicator will inform you. If that happens, you’ll know that the effect should probably not be used in creating your LUT. We recommend using only 32-bit effects and filters!

 

Step 4 - Apply Filters/Effects to Create the "Look"

 

For this Tech Note, we’re going to apply Premiere’s Fast Color Corrector effect to our clip. Drag the Fast Color Corrector effect onto your clip in the timeline. Then adjust the color in the Effect Controls panel. In this example, we’re going to adjust the Input Levels by bringing the whites way down. Change the White Input Level from 255.0 to 180.0.

 


This adjustment brightens up the image - perhaps beyond what you would normally want (highlights are clipped). But we’ll do this anyway for now as it will help us emphasize a later point.


 

 

 

 

Now adjust the hue a little to give the clip a unique new look. Your settings don’t need to match the ones in this Tech Note.


Now we have a new look that we’re ready to export.

Step 5 - Export the LUT
To export the timeline color corrections as a new LUT, go to File > Export > Movie… and click on the ‘Settings’ button. In the ‘File Type’ drop-down menu, select CineForm Look File Exporter. The procedure for exporting LUTs works similarly to exporting a rendered sequence, but in this case a series of auto-named LUTs will be exported based on the color corrections applied for the segment of the timeline being exported. 


Click on the ‘Compile Settings’ button if you want to change the default export options.

As shown, white balance and source color matrix are NOT flattened into the LUT.  This means that the LUT only represents:

     - color corrections applied
     - source curve
     - source 3D LUT. If there was a 3D LUT that was already present in the file then
         the new LUT will include the source LUT also

In most cases you’ll want to leave these at the defaults.

 

 


Click ‘OK’ to exit the Compile Settings menu and click ‘OK’ again to close the Export Settings window.

Choose a name for your new look and click ‘Save’.

NOTE: If you have multiple clips on the timeline, each with their own color correction applied, the CineForm Look Generator will create multiple look files based on each clip. Lets say you named the export ‘My New Look’. The look created from the first clip on the timeline will be called ‘My New Look’. The second clip will be called ‘My New Look 001’. Each sequential clip on the timeline will be named with the next sequential number.

Step 6 - Apply the LUT to the Clip
Turn OFF the Fast Color Corrector in the Effect Controls panel so the timeline now shows the original (pre color corrected) clip.

In the CineForm Playback Settings click the ‘File Metadata’ button.

Check the ‘Apply Look’ box and then choose the new look from the drop-down menu.

Click ‘Save’ and then click ‘OK’ to return to your timeline. Your new look is now applied to the clip and can be played in real time.

Step 7 - Get Back Your Highlights
Remember in Step 4 we brought down our White Input Levels to the point where we image highlights? Now we’re going to get them back using the CineForm Color corrector.

First, change the Program Monitor to display the RGB Parade. It should look similar to the image below.


 

 

Notice the clipping at the top of the waveform. We’ve clearly lost detail in our highlights.

Now, add the CineForm Color Corrector to the clip and adjust the Brightness control. Set it to about -35.

Notice the clipped image highlights have been recovered.  Using the CineForm Color Corrector, the highlights are retrievable and the clip will still play in real time.

Note: How is this? CineForm effects and LUTs use floating-point arithmetic allowing whites with two stops greater than 1.  As long as the clip has not been rendered - which flattens the previous clipping into the file - the highlights can be recovered.

Below is our final clip with the new LUT applied, but with the Brightness pulled down to recover the blown highlights that we created with our LUT.


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