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Rhythm Films
 


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Customer Showcase - Rhythm Films
Lance Bachelder
O Entertainment
 

Lance Bachelder (Editor and “NLE Dude”) of O Entertainment based in San Clemente, CA, is wrapping the first real-time Cinema 2K project edited and finished on a PC workstation. This studio is not new to creating firsts as it is the brain child of Steve Oedekerk, best known for such blockbusters as “Bruce Almighty”, “Ace Ventura” “The Nutty Professor”, “Jimmy Neutron” and “Santa vs. the Snowman”. Lance, with Producer Paul Marshal, have been busy working on a re-cut of a large format holiday production to be presented in 3D for theme parks and ride films entitled, “Santa’s Polar Blast”. 

Before we don our 3D glasses and get ready to enjoy the amazing visuals and lively storytelling of “Santa”, let’s go back to how the original 37 minute large format (IMAX) 3D animated feature was repurposed as a 15-minute theme-park-ride film in Cinema 2K resolution. 

It pays to do your homework 

Lance is always looking for the “holy grail” of NLE (non-linear editing) applications. It was on one of these quests last NAB 2004 that he first met David Newman, CTO of CineForm, presenting CineForm’s Prospect HD™: a new real-time multi-stream HD editing technology working within Adobe® Premiere® Pro. High definition was starting to hit the workstation market, but no other company was demonstrating multiple streams of real-time HD editing on any PC or Mac platform. Intrigued by CineForm’s underlying technologies that made this possible provided a good reason to keep an eye on this software company.  

The January 2005 cover story in POST Magazine on the new compressed HD digital intermediate workflow utilized in the feature film, “Dust to Glory”, gave validation to the CineForm Intermediate™ compressed format for uncompromising visual quality. At NAB 2005 Lance saw a technology demonstration with CineForm editing multiple streams in real-time with 10-bit precision but this time in Cinema 2K resolution. His homework paid off as he was grappling with how to do the re-edit of the original 2K Targa files for the “Santa’s Polar Blast” project. 

Stuck in data overload 

The project was literally stuck in data overload – the O Entertainment team was trying to manipulate uncompressed 2048 x 1500 resolution Targa files with no success even on a beefy PC and with a well known NLE software application. It was simply too much overhead for the storage sub-system, computer and software to handle for an interactive post production process. “We literally had a huge task on our hands”, laments Lance Bachelder and adds, “we started with the original 37 minute uncompressed 2K Targas in 3D (right eye, left eye) and a terabyte of data”. The task was to re-edit the original film to 15 minutes while retaining the storyline and ideally without creating additional animation. An interactive creative process was necessary to do this, and Lance recalled the demo of Prospect 2K with Adobe Premiere Pro.

 Creating a new Cinema 2K workflow

To keep the “Santa” project in-house, their traditional workflow choice would have been to take the original 1TB of 2K sequences, down convert them to NTSC resolution .AVI files due to data bandwidth issues, perform the off-line edit, export the EDL, import the EDL into Adobe After Effects…and still, Lance was unsure that they could finish in 2K. The other consideration was to finish in a high-end post facility to conform the 2K cut for film out at a cost of tens of thousands of dollars.

 A phone call got the ball rolling, and soon Lance and team had an evaluation BOXX Technologies dual AMD Opteron system complete with CineForm Prospect 2K and Adobe Premiere Pro. The gauntlet was laid down with the following questions:

 
  1. Can we really edit 2K resolution content in real-time with Prospect 2K?

  2. Will CineForm Intermediate compressed codec hold the visual quality required by the production?
  3. Is Adobe Premiere Pro up to the editorial task?

The test was underway with a time saving utility script that CineForm’s CTO, David Newman, wrote for O Entertainment. It took the 2K sequences and automatically converted them to CineForm 2K .AVI files. That allowed Lance to assemble the original 37 minute sequence onto the Premiere Pro timeline. Lance and O Entertainment Producer, Paul Marshal, had all they needed to cut down to the 15 minute version of the production.

 Can’t imagine anyone not working this way!

 Lance was amazed at the responsiveness of his BOXX dual AMD Opteron system – the CPUs powered editing of the 2048 x 1500 left eye + right eye 3D in real-time with Prospect 2K. Due to the decreased bandwidth required by CineForm Intermediate formatted content, they took the storage requirements from 1TB down to 85GB and utilized cost effective SATA drives in a RAID 0 configuration. O Entertainment saved $25K in storage alone, and seamlessly edited and finished 2K content on a PC platform costing less than $10K. “I can’t imagine anyone not working this way”, Lance exuded and went on to say, “Even if Prospect 2K is used off-line, this enhanced workflow saved so much time and cost, plus increased our creativity and the enjoyment of watching our show in 2K resolution vs. a highly compressed off-line resolution”.

Once the 2K CineForm Intermediate content was edited to O Entertainment’s desired length, they finished the final show into CineForm’s .AVI format and seamlessly imported into Adobe After Effects. From After Effects the frames were exported for film out. All of the distribution formats will be done by the film’s distributor based on each theme park’s requirements.

 The conclusion

 One of the team’s ultimate litmus tests for the finished production was uncompromised visual quality. Lance concluded, “Not only could we tell no visual quality difference between CineForm 2K and the original uncompressed 2K sequences, but Prospect 2K allowed an unprecedented 2K workflow. This is especially important for anyone doing CGI, F/X, editing and checking shots in 2K resolution”. And who better to please than “Santa”?

Coming to a theme park near you:
Project: “Santa’s Polar Blast”
Production: O Entertainment (original animation produced by Omation, div of O Entertainment)
Producer: Paul Marshal
Producer: Bruce Devan
Supervising Editor: Lance Bachelder
Assistant Editor/Graphics: Garrett Reese
Distributor: nWave Pictures

 


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